Aasimar

Carrying the blood of a celestial, an Aasimar is usually good-aligned and fights against evil in the world. Aasimars look human (and are roughly the same height and weight as members of that race), except for one distinguishing feature related to their unusual ancestry. This feature may take the form of silver hair, golden or even topaz eyes, iridescent skin, an intense stare, or a powerful, ringing voice.


 * Wisdom and Charisma: Aasimars are known for being particularly wise and charismatic amongst other races.


 * Outsider: Aasimars are outsiders native to the Material Plane, and thus have the outsider (native) type. They gain the extraplanar subtype when not on the Material Plane. They are not subject to spells or effects that affect only humanoids, such as charm person and dominate person.


 * Aasimars have darkvision out to 60 feet.


 * Skills: Aasimars have a racial bonus on Spot and Listening attempts giving them one extra grade in these skills, granted that they unlock the skill first. They are naturally alert and attentive.


 * Daylight: An Aasimar can use daylight, as the spell, once per day. His caster level is equal to his spell tier if applicable. Otherwise it is at tier three.


 * Resistance to acid, cold, and electricity: Aasimars share some of their celestial ancestors’ resistance to energy damage.


 * Favored Class: Paladin. Inherently noble, many Aasimars follow the calling of paladinhood.

Aasimars reach adulthood at about the same age as humans but are longer-lived, with the eldest members of the race living to be 150 years old.