Dragons

Dragons are amongst the most powerful, wise, and ancient creatures in the world. They resemble large winged reptiles with feline traits. They can be generally divided into two categories – chromatic (evil) and metallic (good), but there are also a number of other dragons that do not fit into either category. Dragons gain skills and ability with age which are determined by their variety. Also fierce predators, dragons can consume practically anything, as necessary.

Dragons have highly developed senses, being capable of seeing four times better than a human in low light and two times better in normal light.

No matter alignment, age, or variety, there is one trait that all dragons have in common – they are all covetous and can never have enough wealth. They gather large amounts of coins and gems and will spend long hours admiring it. They will even make their hoard into beds.

Although there are some methods of attack that are variety specific, there are some methods that are common to all. Dragons prefer to stay on the wing and wear their opponents down from a distance, and then finish them off with their power claws and bite. Dragons can also crush their opponents by striking them with their wings and their tail, or by just landing on them. They can also sweep their enemies aside with their powerful tails.

Each variety of dragon has one or two breath weapons. These weapons' effective range is determined by the dragon's size. Dragons also possess the innate ability to unsettle their nondraconic foes by their mere presence during a conflict.

All dragons are immune to sleep and paralysis spells and become more resistant to spells as they age.

Dragons possess spell-like abilities and sorcerer abilities based upon their variety and age and are capable of casting arcane spells.

Skills: Listen, Spot, Search, Bluff, Concentration, Diplomacy, Escape Artist, Knowledge (any), and Scry (none exclusive to class). Red, copper, gold, and silver dragons have Jump for free.

Feats: Dragons favor Alertness, Cleave, Improved Initiative, Power Attack, Sunder, Weapon Focus, and any metamagic feat for sorcerers. Dragons can also choose Flyby Attack, Hover, Quicken Spell-like Ability, Snatch, and Wingover.

Varieties:

CHROMATIC DRAGONS:

Black dragon

Terrain: Marsh and underground

Alignment: Chaotic Evil

Breath Weapon: Acid

Abilities: Breathe underwater; corrupt water; charm reptiles, darkness 3/day, insect plague 3/day; plant growth 1/day.

Blue dragon

<p style="margin-bottom: 0in">Terrain: Warm desert and underground

<p style="margin-bottom: 0in">Alignment: Lawful Evil

<p style="margin-bottom: 0in">Breath Weapon: Lightning

<p style="margin-bottom: 0in">Abilities: Create or Destroy Water 3/day, sound imitation, ventriloquism 3/day; hallucinatory terrain, veil, and mirage arcana 1/day.

<p style="margin-bottom: 0in">Green dragon

<p style="margin-bottom: 0in">Terrain: Temperate/warm forests and underground

<p style="margin-bottom: 0in">Alignment: Lawful Evil

<p style="margin-bottom: 0in">Breath Weapon: Corrrosive gas

<p style="margin-bottom: 0in">Abilities: Breathe underwater, suggestion and dominate person 3/day; plant growth and command plants 1/day.

<p style="margin-bottom: 0in">Red dragon

<p style="margin-bottom: 0in">Terrain: Temperate/warm hills, mountains, and underground

<p style="margin-bottom: 0in">Alignment: Chaotic Evil

<p style="margin-bottom: 0in">Breath Weapon: Fire

<p style="margin-bottom: 0in">Abilities: Immune to fire, locate object (once per day per age category), suggestion 3/day, eyebite and discern location 1/day.

<p style="margin-bottom: 0in">White dragon

<p style="margin-bottom: 0in">Terrain: Cold land and underground

<p style="margin-bottom: 0in">Alignment: Chaotic Evil

<p style="margin-bottom: 0in">Breath Weapon: Cold

<p style="margin-bottom: 0in">Abilities: Immune to cold, icewalking, freezing fog; gust of wind, fog cloud, wall of ice 3/day; control weather 1/day

<p style="margin-bottom: 0in">METALLIC DRAGONS

<p style="margin-bottom: 0in">Brass dragon

<p style="margin-bottom: 0in">Terrain: Temperate and warm desert, plains, underground

<p style="margin-bottom: 0in">Alignment: Chaotic Good

<p style="margin-bottom: 0in">Breath Weapon: Fire or Sleep

<p style="margin-bottom: 0in">Abilities: Immune to fire, speak with animals; endure elements 3/day; suggestion, control winds, control weather 1/day

<p style="margin-bottom: 0in">Bronze dragon

<p style="margin-bottom: 0in">Terrain: Temperate and warm aquatic and underground

<p style="margin-bottom: 0in">Alignment: Lawful Good

<p style="margin-bottom: 0in">Breath Weapon: Lightning and repulsion gas

<p style="margin-bottom: 0in">Abilities: Water breathing, speak with animals; create food and water, polymorph self, fog cloud, detect thoughts, control water 3/day; control weather 1/day.

<p style="margin-bottom: 0in">Copper dragon

<p style="margin-bottom: 0in">Terrain: Temperate/warm desert, hill, mountains, underground

<p style="margin-bottom: 0in">Alignment: Chaotic Good

<p style="margin-bottom: 0in">Breath Weapon: Acid and slow gas

<p style="margin-bottom: 0in">Abilities: Spider climb; stone shape 2/day; transmute rock to mud or mud to rock, wall of stone, move earth 1/day

<p style="margin-bottom: 0in">Gold dragon

<p style="margin-bottom: 0in">Terrain: Any land and underground

<p style="margin-bottom: 0in">Alignment: Lawful Good

<p style="margin-bottom: 0in">Breath Weapon: Fire and weakening gas

<p style="margin-bottom: 0in">Abilities: Immune to fire, water breathing; luck bonus 1/day; detect gems; polymorph self and bless 3/day; geas/quest, sunburst, and foresight 1/day.

<p style="margin-bottom: 0in">Silver Dragon

<p style="margin-bottom: 0in">Terrain: Temperate and warm mountains and underground

<p style="margin-bottom: 0in">Alignment: Lawful Good

<p style="margin-bottom: 0in">Breath Weapon: Cold and paralyzing gas

<p style="margin-bottom: 0in">Abilities: Polymorph self, fog cloud, control winds 3/day; feather fall 2/day; control weather and reverse gravity 1/day

<p style="margin-bottom: 0in">FAERUN DRAGONS

<p style="margin-bottom: 0in">Brown dragon

<p style="margin-bottom: 0in">Terrain: Any desert

<p style="margin-bottom: 0in">Alignment: Neutral Evil

<p style="margin-bottom: 0in">Breath Weapon: Acid

<p style="margin-bottom: 0in">Abilities: Tremorsense; create water, summon huge/greater air elemental sandstorm 1/day; create water and disintegrate 1/day.

<p style="margin-bottom: 0in">Deep dragon

<p style="margin-bottom: 0in">Terrain: Underground

<p style="margin-bottom: 0in">Alignment: Chaotic Evil

<p style="margin-bottom: 0in">Breath Weapon: Flesh-corrosive gas

<p style="margin-bottom: 0in">Abilities: True seeing, snake form; humanoid form 3/day; detect magic, freedom of movement; rock to mud 3/day; passwall, stone shape 2/day

<p style="margin-bottom: 0in">Fang dragon

<p style="margin-bottom: 0in; font-weight: normal">Terrain: Any mountains

<p style="margin-bottom: 0in; font-weight: normal">Alignment: Chaotic Neutral

<p style="margin-bottom: 0in; font-weight: normal">Breath Weapon: None

<p style="margin-bottom: 0in; font-weight: normal">Abilities: Ability drain, increased damage, trip, sound imitation, detect magic, read magic; shield telekinesis 2/day; dispel magic, spell turning, globe of invulnerability 1/day.

<p style="margin-bottom: 0in; font-weight: normal">Shadow dragon

<p style="margin-bottom: 0in">Terrain: Underground

<p style="margin-bottom: 0in">Alignment: Chaotic Evil

<p style="margin-bottom: 0in">Breath Weapon: Billowing, smoky shadows with energy draining effect.

<p style="margin-bottom: 0in">Abilities: Shadow blend; create shadows, mirror image, nondetection 3/day; dimension door 2/day; shadow walk 1/day.

<p style="margin-bottom: 0in">Song dragon

<p style="margin-bottom: 0in">Terrain: Any land

<p style="margin-bottom: 0in">Alignment: Chaotic Good or Chaotic Neutral

<p style="margin-bottom: 0in">Breath Weapon: Electrically charged gas

<p style="margin-bottom: 0in">Abilities: Alternate form (free polymorph into human woman), true seeing, tongues; light and darkness 1/hour; blink, feather fall, polymorph any object 2/day; heal, plane shift, teleport 1/day.